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Wiki67 tiers explained: rarity, odds and prices

Wiki67 has eight tiers: Common, Uncommon, Rare, Super rare, Epic, Legendary, Mythic and Ultimate. A card's tier comes from its Wikipedia article's page views over the last three full months. Half of all cards are Common; only the 0.05% most viewed articles are Ultimate.

This guide covers how the tiers are set, the odds of each one, why your cards never lose their tier, and what a tier changes in the game.

The eight tiers at a glance

Each tier holds a fixed share of the playable articles, the articles with a usable picture. A basic pack draws its 5 cards at random among all of them, so the share is also your chance per card.

TierShare of articlesAbout 1 card inBase market price
Common50%26 coins
Uncommon25%47 coins
Rare13%810 coins
Super rare7%1420 coins
Epic3.5%2940 coins
Legendary1.2%8390 coins
Mythic0.25%400200 coins
Ultimate0.05%2,000500 coins

Put another way: about one card in 20 is Epic or better. A pack of 5 has a little over one chance in five to hold one. An Ultimate shows up about once every 400 packs.

The game shows the same scale. On the unpack screen, the grey « Tier repartition » link above the pack unrolls the tiers, highest first, with the share of the most read articles each one reaches.

How a tier is decided

Wiki67 ranks every playable article by its page views over the last three full months. The top 0.05% are Ultimate, the next 0.25% Mythic, and so on down to the bottom half, which is Common.

Two things follow from that:

  • A tier is a rank, not a number of views. No fixed view count makes a card Epic. An article is Epic because it is read more than about 95% of the others.
  • The news moves cards. A film that comes out, an election, a death, a meme: their articles get more views, climb the ranking and take a higher tier. Old favourites that fewer people read slide down. The Ultimate cards are whatever the world reads most right now, not a fixed list.

A card's detail, in your collection or on the market, shows its article's page views next to the card. To see what tops English Wikipedia, read the most viewed Wikipedia articles.

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Tiers move, your cards don't

The tiers are computed again after each import of fresh Wikipedia data. The article's tier follows its popularity. Your copy does not.

An owned copy keeps the tier its article had when you pulled it, for good. The collection, the market, albums, the showcase, mass discard and achievements all read the copy's tier. So two copies of the same article can hold different tiers: one pulled while the article was hot, one pulled after.

What this means for you:

  • A card you pull at the top of a buzz keeps its high tier after the buzz fades.
  • A card that climbs later does not upgrade the copy you already hold. A new pull of it would come out at the new tier.
  • Packs always draw from the tiers as they are now.
  • A card shown without a copy behind it, like its public page, shows the article's tier now.

What a tier changes

The tier is the card's rarity, and the game treats it that way in many places.

The reveal. A pack reveals its cards one at a time, from the lowest tier to the highest, so the best card comes last. Common and Uncommon cards just appear. Rare and Super rare cards get a short reveal you can skip. Epic and up always play to the end, and the higher the tier, the bigger the show.

The look. Each tier has its own colour, and the higher tiers get frames, glows and effects of their own.

The market. When you list a card, the price starts at its tier's base price, from 6 coins for a Common to 500 for an Ultimate. You can change it to any whole number. The market guide covers pricing.

The 67 pack. The game's lucky pack holds only Epic or better, plus a 7th card one time in 7: Mythic, or Ultimate one time in 13. See the 67 pack.

Achievements. Some count cards by tier. A tier with a plus, like Rare+, counts that tier and every one above it.

Mass discard. It only empties Common and Uncommon copies, and skips favorites, album cards, showcase cards and listed cards.

Filters. The tier gems filter your collection and the market, highest tier first. The three lowest share one gem.

One thing a tier does not change: discarding. Any copy gives 1 coin when you discard it, a Common or an Ultimate alike. So never discard a high tier card for coins; list it instead.

Quick tips

  • Read a card's page views before you sell it. A high tier card on a trending article may draw more buyers.
  • When you hold two copies of one article, check their tiers. They may differ.
  • Want more Epic+ cards fast? A 67 pack gives six at once. Otherwise, keep opening your free packs.

For the rest of the rules, see How to play.

FAQ

What is the rarest tier in Wiki67?

Ultimate. It holds the 0.05% most viewed playable articles, about 1 card in 2,000 from a basic pack. Mythic comes next, with 0.25%.

How is a card's tier calculated in Wiki67?

From its article's page views over the last three full months. Every playable article is ranked by views, and each tier takes a fixed share of the ranking, from 50% Common to 0.05% Ultimate.

Can a Wiki67 card change tier?

The article can, when the game imports fresh data. The copy you own cannot: it keeps the tier its article had when you pulled it, for good.

What are the odds of pulling an Ultimate card?

About 1 in 2,000 per card in a basic pack, so roughly 1 in 400 packs of 5. A 67 pack draws only Epic or better, which makes it about 1 in 100 per card.

Are higher tiers worth more coins?

A new listing starts at the tier's base price, from 6 coins for a Common to 500 for an Ultimate. The seller can still set any price, and discarding gives 1 coin whatever the tier.

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