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Wiki67 trading guide: how to trade cards with anyone

In Wiki67 you can trade cards with any player who has an account, friends or not. Each side puts up to 5 cards on the table, and the cards change hands only when both players have sent the same offer. You can also give a card away with Send, and mark the cards you want on your wishlist so trades come to you.

This guide covers how a trade starts, how it runs, what can go in it, and how to use Send, karma and the wishlist. New to the game? Start with how to play.

Who can trade

Any two players with an account. You do not need to be friends, and a private profile does not stop a trade: the private player's name shows, their profile stays closed.

Playing without an account, you can open packs and keep cards, but trades wait for a real account, like the market and friends. Creating one, by email or with Google, keeps every card you already pulled.

Every card on wiki67.com is an English Wikipedia article, and a trade holds those cards.

Where to start a trade

Every card another player holds shows Trade in that player's box. You find it:

  • on the market, on another player's listing;
  • in their showcase and their albums;
  • on a shared card's page;
  • in the list of a card's holders.

Tap Trade and the trade opens with that card already on their side. If you already have a trade running with that player, the card joins it instead, up to 5.

On a card of your own, Trade lists players the way Send does: tap one and the trade opens with your card on your side. Trade on someone's profile opens an empty trade.

One thing to know: you never browse the other player's whole collection inside a trade. Only the cards you tapped Trade on wait on their side. So find the cards first, then ask for them.

The holders list

Under any card that is not yours, its detail or page lists the other players who hold it, 24 a page: online players first, then the last active, private profiles after them. Each row has its own Trade button, which asks for that player's highest-tier copy of the card. It is the fastest way to find someone who has the card you want, and who is around right now.

How a trade runs

  1. Ask. Tap Trade on a card. The request goes to the other player at once, with a notification if they are not in the game.
  2. Pick your side. Your cards sit in a drawer at the bottom of the screen on a phone, in a panel on the left on a computer. Tap a card to pin it, tap again to unpin it. Up to 5.
  3. Send offer. This sends your side and accepts both sides as you see them. If the other side is empty, the game asks « Are you sure? » first. Your button then reads Confirmed, over « Waiting for » and their name.
  4. They answer. Opening the request accepts it, and the trade runs. They can add more of your cards by tapping Trade on them, pick their own side, and send.
  5. Done. When both players have sent the same two sides, the cards change hands and the trade reads Trade completed.

There is no text chat anywhere in Wiki67.

Two players run one trade at a time. Asking again just opens the one already running.

What can go in a trade

  • Up to 5 copies a side, listed on the market or not. A listed copy that is traded leaves the market.
  • Nothing at all on one side, which makes the trade a gift. A trade needs at least one copy in total.
  • Cards only. Coins are spent and earned on the market.

Each copy goes over in its own tier. Tiers follow page views, and an owned copy keeps the tier it had when it was pulled. Two copies of the same article can hold different tiers, so check the tier of the copy, not just the title. More in tiers explained.

A traded copy leaves its old owner's showcase and albums, and loses its favorite star.

wiki67

Wikipedia, as playing cards.

No account needed. By playing, you confirm you're 13 or older and agree to the Terms of use.

When a trade changes or falls through

  • New picks reset acceptance. When one player sends a new side, the other player's acceptance goes. If you change your picks after sending, both acceptances go, so nobody can close the trade on a side that has since changed.
  • Cards that leave. If a copy leaves its owner during the trade (sold, sent, discarded or traded elsewhere), it leaves the trade, and both players send again. If every copy is gone, the game cancels the trade.
  • Cancel or decline. Cancel trade, in red, asks to confirm. A finished trade keeps both sides as they ended and says Trade completed, Declined or Cancelled.

The Trades tab of the Friends panel lists all your trades. Trades waiting for your offer come first, then the newest. A trade proposed to you with cards on it reads what they offer, like Offers [Card] +3.

Send: give a card, earn karma

Send gives a card to another player at once, with no trade. It is on every card you hold: in the collection, an album, the showcase, the reverse of a card in a pack, or the card's page.

The list shows your friends first, those you last sent to or traded with on top, and a « Search username » field finds any player by name or friend code. Tap a player to turn the row into Confirm, tap again to send.

The receiver gets « New card! » in their mailbox and a notification. Each card you send earns you one karma point, shown on your profile to everyone. Karma does nothing else yet: it simply shows who gives.

A card listed on the market cannot be sent. Unlist it first.

The wishlist: let the cards come to you

Every card you do not own wears a heart: on the market, in other players' showcases and albums, on shared cards. Tap it and the card goes on your wishlist, which holds up to 1000 cards. Any copy of the article counts.

What the wishlist does for trading:

  • Alerts. When another player lists a card from your wishlist on the market, you get a mailbox message and a notification.
  • Filter. The Wishlisted button beside the market's filters shows only listings of wished cards.
  • Demand. In your collection, the « Most wanted » sort puts first the copies that the most other players want. Those are your best trade offers.

When a wished card reaches you, by pack, purchase, trade or Send, it leaves the wishlist and lands starred as a favorite.

Tips for good trades

  • Lead with what people want. Sort your collection by « Most wanted » before you offer anything.
  • Use the holders list. Online players first means faster answers.
  • Check the market. Listing prices give you a rough idea of what a card is worth to other players. See the market guide.
  • Look at the tier of the copy. The same title can come in two tiers.
  • Build albums with friends. Trading is the quickest way to finish a theme. Need one? Try these album ideas.

One note for the leaderboard: the Cards board only counts the cards you pulled from your own packs. Cards traded to you never count, and a card you trade away still does. More on that in the leaderboard guide.

FAQ

Can you trade cards in Wiki67?

Yes. Any two players with an account can trade cards, friends or not. Each side holds up to 5 cards, and the cards only change hands once both players have sent the same offer.

Do I need to be friends to trade in Wiki67?

No. Tap Trade on any card another player holds: on the market, in their showcase or albums, on a shared card, or in the list of the card's holders. Private players trade too; their profile just stays closed.

Can I trade without an account?

No. You can open packs without an account, but trades, the market, friends and the leaderboard wait until you create one, by email or with Google. Your cards come with you.

Does a traded card keep its tier?

Yes. Every copy keeps the tier its article had when it was pulled, for good. A trade moves each copy in its own tier, so two copies of the same card can hold different tiers.

What is karma in Wiki67?

Each card you give away with Send earns you one karma point, shown on your profile for everyone to see. For now karma does nothing else.

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